Review: ‘Life is Strange’ – beautiful crafted story that shows that every decision matters

life is strange

Developer(s): Dontnod Entertainment
Publisher(s): Square Enix
Writer(s): Christian Devine, Jean-Luc Cano
Platform(s): Playstation 4, Xbox One, Microsoft Windows, Playstation 3, Xbox 360
Release Date: E1 – 1/30/15
E2 – 3/24-15
E3 – 5/19/15
E4 – 7/28/15
E5 – 10/20/15
Genre(s): Graphic adventure
Mode(s): Single-player

The concept of the game is one that blew my mind. When I first heard about the game, it reminded me of L.A. Noire from the last generation. It’s a game where you take control of the game and your decisions will change the outcome of it. But this game goes a step further. Every single decision you make has a consequence, even little ones like whether or not to sign a petition. It’s amazing because you can play it multiple times and have different outcomes (though the main ending is the same).

The game came in 5 episodes each coming at different times. I was glad that I waited until all the episodes were out because if I played it as they came out, I would have gone crazy. They didn’t come out on a consistent level and the way that each one ended on a cliffhanger would have drove me crazy. It felt like the video game took a page out of what books do (pun intended) as they immersed yourself into the story and created characters that you became attached to. The story touches on a lot of issues that we see today. Drugs, alcohol, peer pressure, pressure from parents, etc. I found myself so immersed into the story that I started feeling bad about decisions that I made in the game. I forgot that it was in fact a video game and that these characters were not real. By the end, when we see the end results, I felt guilty and wished that things turned out differently.

life is strange 2

The graphics are kind of split down the middle for me. There are things that were so beautiful crafted that it was an amazing sight. The amount of detail that went into things like the sunset and attention to shadows during certain times of the game was breathtaking. For me, the fact that they spent that much time on the smaller detail, they should have spent some of that on perhaps making the people themselves look more real instead of cartoonesque.

While I loved the overall story, the ending could have used some work. We get to the point of the story, where everything comes full circle and we get to see all the consequences of the decisions that you made throughout the game. There is a big spoiler here that I for one did not see coming, and I like that I didn’t see it. But there wasn’t much to do in the ending. For the last episode, you maybe do something for about 20% of the episode and the rest of the episode you are watching scenes unfold. While there were a lot of cut scenes in the other episodes, you at least got to be a part of the conversation.

life is strange 3

The game itself is ahead of the game and changes the way that these types of games are made. It teaches the player a lesson and makes them think about things in their own life in a way that they may not have before. If we as a generation are going to be playing more video games than before, then might as well have lessons be taught.

Rating: ♦♦♦♦♦

What did you think of the game?

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One thought on “Review: ‘Life is Strange’ – beautiful crafted story that shows that every decision matters

  1. […] the video game, you play as Max Caulfield who inexplicably receives the power to turn back time. She witnesses a […]

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